golang.org/x/mobile/gl
build failure on darwin-arm64-11_0-toothrot due to missing OpenGL ES headersFrozenDueToAgeNeedsInvestigationOS-Darwinarch-arm64
#43220 opened 3 years ago by bcmills
change TexSubImage2D signature to allow providing a byte offset via data parameterFrozenDueToAgeNeedsFixmobile
#36355 opened 4 years ago by hajimehoshi
#19997 opened 7 years ago by donomii
fails to compile and run on windowsFrozenDueToAge
#16991 opened 8 years ago by egonelbre
gomobile init failed on OS XFrozenDueToAge
#16080 opened 8 years ago by zhaozhuo
gomobile init failedFrozenDueToAge
#16071 opened 8 years ago by axet
Can't be compiled for iOS (gomoible bind -target ios)FrozenDueToAge
#16067 opened 8 years ago by hajimehoshi
go get fails on windows_386FrozenDueToAge
#15763 opened 8 years ago by tpng
BufferInit doesn't workFrozenDueToAge
#14403 opened 8 years ago by hajimehoshi
GOARCH=amd64 GOOS=windows go build fails:FrozenDueToAge
#13649 opened 9 years ago by alexbrainman
make GL driver crashes easier to reproduceFrozenDueToAge
#12786 opened 9 years ago by crawshaw
GetAttachedShaders panics with no shaders attachedFrozenDueToAge
#11980 opened 9 years ago by shazow
shapes flicker/jitter without debug.DrawFPS(c)FrozenDueToAge
#11696 opened 9 years ago by shazow
#10218 opened 9 years ago by dmitshur
should UniformMatrix4fv take f32.Mat4 as argument?FrozenDueToAge
#9366 opened 10 years ago by remogatto
typos in WriteMat4FrozenDueToAge
#9151 opened 10 years ago by nbehary